AI Insights · Timothy · April 2023
Top 5 Low Poly Games Performance in Italy Q1 2023
In Q1 2023, top low poly games in Italy saw varying trends in downloads, revenue, and active users, with notable performances from Roblox and Frozen City.
In the first quarter of 2023, the top five low poly games in Italy saw varied performances across downloads, revenue, and active user metrics. Below, we explore the trends for each game, based on data from Sensor Tower.
Roblox experienced a significant decline in weekly downloads, starting from around 60K at the end of December and dropping to approximately 29K by the end of March. Weekly revenue also declined, beginning at $233K and ending the quarter at about $133K. However, the game maintained a substantial number of weekly active users, fluctuating between 2M to 2.1M throughout the quarter.
Frozen City from Century Games Pte. Ltd. had an impressive rise in weekly revenue, starting at $650 and peaking at $17.4K in early March before settling around $12.3K by the end of the quarter. Weekly downloads showed a similar upward trend, beginning at approximately 2.8K and reaching around 20.7K. The number of active users also increased significantly, from nearly 2K to over 51K.
Move Animals! by SUPERSONIC STUDIOS LTD saw a consistent decline in weekly downloads, from about 13.6K at the end of December to around 4K by the end of March. Despite the decline in downloads, the weekly active users remained relatively stable, ranging from 59K to 74K throughout the quarter.
CubeCrafter - Craft & Mine by SayGames LTD showed a varied performance. Weekly downloads peaked at 26.3K in mid-January but declined to approximately 2.4K by the end of March. Weekly revenue remained low, fluctuating between $27 and $163. Active users also varied, peaking at around 44.2K in mid-January and ending the quarter at approximately 24K.
Lastly, Eatventure by Lessmore UG saw an uptrend in weekly revenue, starting at around $1K and reaching nearly $1.9K by the end of March. Downloads fluctuated, peaking at 13.5K in mid-March. The game’s active users also increased, starting from about 32K and reaching up to 44.5K.
For more detailed insights and data, visit Sensor Tower.